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Well this past week has been the one year anniversary commemorating the end of the Mass Effect trilogy. It started, basically, with the release of the Reckoning DLC pack, then of the Citadel, and what looks like it could be the last major Multiplayer weekend challenge that they will do, though that remains to be seen.

Hello all, sorry once again for not blogging, and I do feel kind of sorry that this is my first blog back after a while. Nevertheless, I did say to myself and decided months ago that I would do something, blog wise, and many somethings to commemorate the one year anniversary of ME 3. I had no idea though that I would also be commemorating the end of the trilogy. And while I have not had a chance to enjoy and play Citadel yet, and I think I will be reviewing it later, I still think there is some room for proper reflection.

Now there is a lot to be said about ME 3. It affected me personally and Mass Effect as a whole has been one of the most illuminating entertainment experiences of my life. The ending has caused much debate, etc. So I think I will try to do what I can both fun and serious to capture that mood in this and some future blogs. Don’t know how many I will be able to devote to this subject after all blogging does not seem to be as much my thing as it once was.

And it also seems fitting that as I write this I am listening to An End Once and For All. So let us celebrate, the end.

But the end of what?

I don’t know about most people but…to paraphrase the game itself…there would be no Mass Effect without Commander Shepard.

The reason I love the games so much and the is not because of a grandiose plot, at times simplistic bad guys, poor level design occasionally, or buggy mechanics, but it’s because of one woman, or one man.

Commander Abigail…or her brother Cameron…are the first two characters that I have created in any official capacity.

And more to the point this goes for Abigail Shepard, which might explain why I have more of an affinity for her then her bro.

Everything that I had created to this points have been avatars or amalgams or pale imitations of other characters. Childhood games and imitations of other famous characters from various places. Criss crossing and meshing them into a universe all of my own or a plot.

But not Abigail. And while her name is ‘borrowed’ from someone I know and respect, and while she and I have many things in common, she has become a character all of her own.

Through so-called ‘head canon’ through tweaking her image in my head and trying to think of what she would do in a situation. Then sometimes she just does it. Especially when I am writing her for my fan fiction that is devoted to the subject, my fingers spring to life and types out something…and I have no idea where it came from. But it fits her, the actions, and the character so precisely.

So when I think of Mass Effect, I think of Commander Shepard, it is hard to nearly impossible to separate the two. And while I am sure the next Mass Effect game could be as amazing and spectacular, if it does not have that connection to a main character, that connection that helped me realize that characters were so important in any fictional composition, then it will be a pale shadow indeed.

So thank you Commander Shepard. Thanks for nearly two years of memories. Thanks for letting me create you, and give me tons of gudamn great moments. And thanks for providing the occasional moral and philosophical lesson.

You deserve all my praise, and all my gratitude.

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